

But even with big titles popping up on Mac in spurts, there still is a fairly large section of “here there be dragons,” where you would think Apple would like to map in the multi-billion-dollar gaming market.īorchers says that Apple is feeling like the Apple silicon gaming story is getting more solid release by release. The M-series Macs are undoubtedly more gaming capable than any previous Mac due to the inclusion of much-improved onboard GPUs across the lineup. One arena still holds fascination for any of us who have found a home on the Mac for nearly every part of our digital life - save one: gaming.

Gaming on Mac has historically been quite problematic and that remains the case right now - native ports are thin on the ground and when older titles such as No Man’s Sky and Resident Evil Village are mooted for conversion, it’s much more of a big deal than it really should be.

All of these systems would be perfectly fine with the game at remotely reasonable settings, of course - we are running the game essentially maxed out at a whopping 8K internal resolution to create a proper stress test. The Max is borderline unplayable while the 3080M hovers around 30fps. This is a full-bore Apple Silicon version of Blizzard’s long-running MMO, but despite running natively, the same pattern emerges with the M1 Ultra yet again falling squarely between the two PC systems, falling well short of the 3090 but still delivering performance in line with a high-end PC GPU. But we do have a few titles here - and the results are intriguing. It’s not a particularly large table because, unfortunately, there aren’t many high-end Mac games that we can actually test, particularly when it comes to big-budget games. Let’s take a look at our gaming benchmarks, calculated via video capture as is the Digital Foundry way.

Oliver Mackenzie (in August 2022, via John Voorhees):
